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michal 1279
S3 licensed
I can't make it as well. Apollo 11 lunar landing anniversary celebration goes first.
But count with me for the next time Wink
michal 1279
S3 licensed
The penultimate race of 2018/2019 Formula E season in New York was very eventful as you can see in the Highlights video.



The final round on this exact track starts in less than 2 and half hours, the championship fight is still open and I highly recommend you to watch it. Here you can find how: https://www.fiaformulae.com/en/watch/ways-to-watch

Note: This year's layout is slightly different to the one from last season, I will cover all modifications and release updated version of the layout soon. Wink
michal 1279
S3 licensed
The post-race activity on the server was phenomenal Big grin

michal 1279
S3 licensed
Quote from MandulAA :That's a great idea. Also, it would be great to see race starts, finishes, maybe even yellow flags automatically marked on the replay timeline. Smile

Race start is usually at the beginning of the replay and finish at the very end of it (unless the mpr is saved significantly later) Razz Big grin

But user-defined timestamps would be awesome though
michal 1279
S3 licensed
Wish I could have been there Frown
michal 1279
S3 licensed
Quote from Huseyin41 :How many races will there be?

As many, as long as Rony is willing to host them.
So... a lot of races I can tell Smile
michal 1279
S3 licensed
It's Le Mans raceday Frown
Damn clashes
New York E-Prix circuit replica
michal 1279
S3 licensed
Gentlemen...

After almost 100 hours of spent personal time, thousands of measurements and calculations, lots of careful judgement and after reaching the object count limit...

I'm proud to present you the new hyper-realistic replica of:

Formula E's New York E-Prix circuit




This unique street circuit was first used in the third season of the Formula E championship in it's short version. Year later the series returned to Brooklyn's port once again to race there on this longer version for the second time.

The track is 2374 meters long and only 8 to 12 meters wide. It has 14 turns and pretty much no runoff areas, so keeping the car in a good shape is very challenging.

How close to reality is this thing you may ask? Surely I can be biased, so you'd better take a look at these pictures and judge it by yourself Thumbs up



















This replica has GUARANTEED a sub-meter placement accuracy for all objects and boundaries.


Unfortunately, due to reaching the limit of 2100 objects, only half of the track have its realistic lifelike nearby environment, while the other half has only the bare minimum to ensure realistic racing experience.

The track is loaded on [MRc] Custom server for online testing purposes.
Feel free to join and spam the leaderboard with your laptimes to earn the never-ending fame.

Recommended car to try out is FOX, which is quite close to Gen 1 Formula E's specifications (it's less powerful, but also way lighter, so in the end it has slightly higher power-to-weight ratio than the first generation Formula E car and does similar laptimes).

Can you beat the Formula E track record of 1:13,207 set by Mitch Evans? Uhmm


Notes:

As the layout is elevated in the air, please keep in mind the track surface is concrete instead of regular tarmac - your car may handle little differently.

Default grid can accommodate 22 cars, but for event purposes grid slots can be added as usual.

Feel free to use this layout for any purpose you like, but please avoid heavy editing and branding the track as your work.
Thank you.
michal 1279
S3 licensed
Do you accept "external" layouts? I'm currently working on very accurate copy of New York E-Prix track used in Formula E season finale, it could provide interesting race.
michal 1279
S3 licensed
Im interested, but cannot attend the test round due to already planned activities...
michal 1279
S3 licensed
Quote from MicroSpecV :
There is a new series brewing...

With full Safety Car procedures, active marshlling and pit stop strategies.
Pure single-class competition.
Racing on completely new unraced layouts, coming your way next Saturday. (Hopefully!)

Stay tuned to the LFS Leagues forum for more news!


Love,
Nikopdr & Nova

Can't wait!
michal 1279
S3 licensed
Maybe unusual thing, but I'd like to make a protest against myself.

End of lap 3 or 4, don't know exact time.
Katila was in 4th with me right behind him.
Entering the penultimate corner (before pit entry) I made absolutely stupid and unnecessary maneuver onto his inside that forced him off the track and into the lamp post, pretty much ending his chances for any good result.
I know this was not any kind of serious race event, but I feel like I totally deserve some sort of post-race penalty or points deduction for this...
"reset time" command
michal 1279
S3 licensed
So for quite a while we have /zero_all command that resets the amount of laps driven in the race, which is useful in classic races with formation lap followed by standing start.
However, in time-based endurance races, where rolling starts are more common/desirable, the time starts running as soon as lights go green, and therefore the formation lap is counted into the overal race duration, which is pretty much shorter by a formation lap because of that.

So my suggestion is simple: could we have a command (let's say /time_reset) that would reset the time back to the starting value? The time would then either start running again immendiately, or (more desired version) as soon as the leader starts another lap.

In that way 3h race would last 3hours instead of 2 hours and 58 minutes.
Surely not a world-saving idea, but could be nice to have...
michal 1279
S3 licensed
Quote from SimulatorRental.com :

5th Version (Deleted the rest)

Will be using this, unless I find more time to work on it.

Will make future changes based on how well, or poorly, it works.

Very good vid Thumbs up

May I suggest adding little texts next to some physical buttons on the steering wheel? (especially engine/TC/pitlimiter/handbrake stuff) - I think people will otherwise struggle to remember position of each function.
michal 1279
S3 licensed
Quote from k_badam :I would say these sausage curbs need to be much higher to solve the cutting issue that corner currently has, from this angle it looks like I could easily drive over them without any issues. I think something similar to Rockingham is good for height i would say, if not a tad too tall.

Why to drive over them?
michal 1279
S3 licensed


I see some new chalk lines, assuming there will be chicanes in that place - Will be they used in KY2/KY3, or will these tracks stay as they are and chicanes would be part of new track configurations?
michal 1279
S3 licensed
Seems perfectly normal to me...
michal 1279
S3 licensed
LFSW name: michal 1279
In-game name: [MRc] Michal
Full team name: Master Race car
Nation: Czechia
michal 1279
S3 licensed
Quote from Botswanan Salama :No full throttle chicane.

Nah, Fern Bay has 3 of them and unlike Aston one these are actually stupidly dangerous (or dangerously stupid?). Anyway never had a problem with AS Historic config... Voted Kyoto though Tongue
michal 1279
S3 licensed
How exactly is AS5 better than AS4? Shrug
michal 1279
S3 licensed
Quote from Eclipsed :Care to share examples?

Autodrom Most track https://www.lfs.net/forum/post/872725#post872725

Škoda Octavia car https://www.lfs.net/forum/post/1200480#post1200480

Buggyra Racing truck and Škoda Fabia RS car https://www.lfs.net/forum/post/1435776#post1435776


Surely there are many many more, these are only those I know from czech racing community alone... Shrug
michal 1279
S3 licensed
Quote from Scawen :Hi, I've done an avi (H.264) of a 24 hour lighting cycle at Aston. I'm a bit new to making videos, but did some code yesterday to output directly from LFS without saving hundreds of screenshots.

It's similar to a GIF I did recently but this avi has much higher quality and smaller file size.

I guess it would be better to upload to youtube, but I'm interested to know if sharing the avi file works at all.

https://www.lfs.net/file_lfs.php?name=LFS_Aston_24_WIP.avi (4.2 MB)

The file works here as well Smile

Can't wait to see this (hopefully) in the official version.
michal 1279
S3 licensed
Considering how devs approached the opportunity to have licensed content from playerbase for free in the past, I don't think this is gonna get anywhere...
michal 1279
S3 licensed
Had a bit of creative afternoon today and decided to take a look at the yesterday's season finale Smile

michal 1279
S3 licensed
It would work pretty much the same way it does now, but extended.

The way it works now is, when player temporarily loses connection (or let's say "has a long lag") his car disappears from the track on the server (with his nickname being shown in the last received position) while the player himself keeps driving, and if the connection is quickly restored, he reappears in the new position where he is supposed to be according to the player's run.

However when the connection is not restored within usually 30 seconds, he's "kicked" from the server and his run terminated. Usually the affected player is able to reconnect to the server immediately, but he's no longer in the race.

So my idea is to extend (or adjust) the period affected player is driving "alone", and rather than ending his run after 30 seconds of no connection, LFS would attempt to reconnect to the server (which is usually successful when done manually) and if the connection is reestablished, let player continue in the race the same way he would if he just had a big lag.
FGED GREDG RDFGDR GSFDG